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AddExplosionForce
So this little snippet of script doesn't work. It may be the first few words.
 if(Health == 0) {
             gameObject.rigidbody.AddExplosionForce(power, transform.position, radius, 3.0);
         }
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              If your using C#, put an 'f' after '3.0'. Also, whats the problem? What error are you getting?
Try if(Health <= 0). Otherwise, post your full code so we can troubleshoot. 
I added a debug so it is spawning, but it's spawning wrong and not being effective. It's supposed to spawn where the prefab is (think a grenade) but it won't spawn at that position. This script is inside the prefab by the way.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                