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Question by 8Development · Oct 21, 2016 at 09:30 PM · physicsbouncephysics materialphysicsmaterialbounces

How do I make bounces more exaggerated like a billiards ball? Physics material won't work?

Hello,

I have a physics material on a cube and a wall. They both have frictions set to 0 and minimum, and bounce set to 1 and maximum. I want to make the bounce look more like a billiards ball, and be more exaggerated. Right now, the cube just glitches into a wall - how can I make this work?

GIF to illustrate this properly is linked here on Gyazo.

Any answer is much appreciated.

Thank you,

8Development

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avatar image conman79 · Oct 21, 2016 at 09:34 PM 1
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Looks like you're overriding the bounce with user input. How are you moving your cube?

avatar image 8Development · Oct 22, 2016 at 10:07 AM 0
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Hi @conman79, thanks for your prompt reply. I am moving the cube by using the RigidBody AddForce method by a vector 3 for forward multiplied by a constant integer of speed. To move the cube left to right, I use input.accelerometer.x, and use that in the RigidBody's velocity.

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