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Question by ChazAshley1 · Jul 19, 2014 at 10:56 AM · sticky

How to make a sticky ball?

Hello. I working on my super project Click to watch

Use left mouse button for road painting. I want make my ball sticked to the road, it means that ball still can moving on the road, but if ball gets on the hump = he don't jumping in the air. But if road is ending - ball jumping forward free. What tips can you give me? Thanks

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avatar image ChazAshley1 · Jul 20, 2014 at 07:35 PM 0
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anyone? mhm?

avatar image robertbu · Jul 20, 2014 at 08:56 PM 0
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I read your question when you first posted it, and did not understand it well enough to answer. I could not get the road painting to work. $$anonymous$$aybe you just need to calculate the distance to the road and use Rigidbody2D.$$anonymous$$ovePosition() to keep it on the road, allowing it to go free if the road has ended, or maybe you need to add some downward force to the rigidbody to counteract jumping.

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Answer by Pecek · Jul 20, 2014 at 09:25 PM

Don't use rigidbody if you don't want physically correct movement, make a basic controller for that, or cast a ray from the ball towards the ground, if it hit, then set the vertical position to the ray's hit point's vertical position.

If you are not familiar with raycasting: http://docs.unity3d.com/ScriptReference/Physics2D.Raycast.html

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