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Question by ISAKUPOLY · Jan 12 at 08:39 PM · errorrigidbodypositionhealthbarz axis

Every GameObject that has a rigidbody, won't stay at Z 0 and I don't know why

It can be just a Sphere or a Cube. I set the position to 0,0,0 and just put a rigidbody in it (without any code) and a plane with a collider as a ground and the Z position goes crazy... The object stays where it is but the position in the editor tells me it is at Z -1......e and everytime I put the Z position in the editor to 0 again, it becomes -2....e then -3....e and so on

why is that?

Oh and when I put my simple movement code in it:

 public float speed = 5f;
 
 Rigidbody rb;
 
 private void Start()
 {
 float xMov = Input.GetAxisRaw("Horizontal");
 float zMov = Input.GetAxisRaw("Vertical");
 
 rb. velocity = new Vector3(xMov, rb.velocity.y, zMov) * speed;
 }

it says this after some moving around "Due to floating-point precision limitations, it is recommended to bring the world coordinates of the GameObject within a smaller range." which is weird because the sphere or box is at 0,0,0 and I move it just a bit up in the scene for example ant then I get this message.

I use unity 2020.3.21f1

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