Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by theleonn · Dec 19, 2016 at 08:52 PM · 2drotate objectclamped rotationz axis

Limit rotation of z axis of a 2d object which rotates with mouse click and drag

I have the following script which rotates a 2d object z axis with mouse click and drag, but want to limitate the rotation between 0 and -160...

 using UnityEngine;
 using System.Collections;
 
 public class ButtonController3 : MonoBehaviour {
 
     private Camera myCam;
     private Vector3 screenPos;
     private float angleOffset;
 
 
     void Start () {
         myCam = Camera.main;
     }
 
     void Update () {
         //This fires only on the frame the button is clicked
         if (Input.GetMouseButtonDown (0)) {
             screenPos = myCam.WorldToScreenPoint (transform.position);
             Vector3 v3 = Input.mousePosition - screenPos;
             angleOffset = (Mathf.Atan2 (transform.right.y, transform.right.x) - Mathf.Atan2 (v3.y, v3.x)) * Mathf.Rad2Deg;
         }
 
         //This fires while the button is pressed down
         if (Input.GetMouseButton (0)) {
             Vector3 v3 = Input.mousePosition - screenPos;
             float angle = Mathf.Atan2 (v3.y, v3.x) * Mathf.Rad2Deg;
             transform.eulerAngles = new Vector3 (0, 0, angle + angleOffset);
 
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by acharyashri · Jul 12, 2018 at 03:22 PM

@theleonn just add a check for value of (angle + angleOffset) before applying the rotation.

 using UnityEngine;
  using System.Collections;
  
  public class ButtonController3 : MonoBehaviour {
  
      private Camera myCam;
      private Vector3 screenPos;
      private float angleOffset;
  
  
      void Start () {
          myCam = Camera.main;
      }
  
      void Update () {
          //This fires only on the frame the button is clicked
          if (Input.GetMouseButtonDown (0)) {
              screenPos = myCam.WorldToScreenPoint (transform.position);
              Vector3 v3 = Input.mousePosition - screenPos;
              angleOffset = (Mathf.Atan2 (transform.right.y, transform.right.x) - Mathf.Atan2 (v3.y, v3.x)) * Mathf.Rad2Deg;
          }
  
          //This fires while the button is pressed down
          if (Input.GetMouseButton (0)) {
              Vector3 v3 = Input.mousePosition - screenPos;
              float angle = Mathf.Atan2 (v3.y, v3.x) * Mathf.Rad2Deg;
 
 
    float newAngle = angle + angleOffset;
 
             
             if (newAngle < 0f && newAngle > -160f)
             {
 
                   transform.eulerAngles = new Vector3(0, 0, angle + angleOffset);
 
             }
          }
      }
  } 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotation around Z axis wont lock correctly (2D) 1 Answer

Rotating Produces Odd Results [Unity 2D] 1 Answer

How to conserve momentum when breaking apart a rotating 2D object? 0 Answers

Z order for GameObject 0 Answers

Rotate object to a certain rotation if key press 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges