Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SteveKF · Nov 11, 2015 at 05:49 PM · linerendererjointswebspider

How to create a spiderweb in Unity?

Hello,

I have a project in which the user controls a spider. I want to enable that the spider can spin a thread by holding down a key. The spider should be able to move on the thread and the web shoudl be affected by prey which will be caught.

However, I don't know how I should implement the threads. I tried LineRenderer with CharacterJoints and also just adding the Standard GameObjects together.

LineRenderer was a good approach but I don't know how the spider should be able to walk on those. (see picture)

alt text

If you have a good idea how to implement those spider threads, I would appreciate it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Soos621 · Nov 11, 2015 at 07:28 PM

I would use a procedural mesh to generate the "web thread" that way it will still be an object in which you can attach a collider to and have unity's physics interact with. Then if you want the spider to "follow" the threads you can write a script that doesn't allow the spider to move a certain distance away from any of the threads. Something like:

 public void FollowThread (){
     if(Input.Getkey(Keycode.W)){
           Vector3 calculatedPosition = this.transform.forward * moveSpeed;
            If(threadmesh.collider.bounds.Contains(calculatedPosition)){
                  //move forward
            }
      }
 }

if each web thread is an individual object then you can just add them to a list of gameobjects (or array) and then loop through them to see if their bounds contains the movepoint

alternatively you can check the distance of the movepoint from the threadmeshe's position with Vector3.distance but this may not work for what you're trying to do

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to configure a rope like joint 0 Answers

How would I go about getting the results of a javascript variable to a string inside script? 3 Answers

Web Player Build Templates 2 Answers

Random start on web build 0 Answers

Web radio playing inside unity? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges