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Question by codedbythet · Nov 13, 2020 at 11:31 PM · scripting problemcollisiontriggerspawningrespawning

Checkpoint and Respawn

I have two scripts. One is a Checkpoint controller and the other is a LevelManager.

The Checkpoint part Works.

     void OnTriggerEnter2D(Collider2D other) {
         if(other.tag == "Player") {
             checkpointSpriteRenderer.sprite = YellowStar;
             checkpointReached = true;
         }
     }

The respawn works.

     private void OnCollisionEnter2D(Collision2D collision) {
         if (collision.gameObject.CompareTag("FallZone")) {
             Destroy(gameObject);
             //GameControlScript.health -= 1;
             ManagerPlayerHealth.health = Mathf.Max(ManagerPlayerHealth.health - 2, 0);
             
             LevelManager.instance.Respawn();
         }

The problem I am having is that when I walk in to the Checkpoint, the script records the x,y,z axis but when re-spawning, it goes to a initial re-spawn point.

What am I missing that will not allow me to change the re-spawn position?

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