Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GroundstompStudios · Feb 15, 2020 at 06:08 PM · c#timertimer countdownrespawning

Player won't respawn after timer hits zero.

I have a timer that counts down from 5 and the player will not respawn. I have the Die function caused from an explosion. Everything seems right, I just don't understand.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Barrier : MonoBehaviour
 {
     public Transform[] spawnPoints;
     public GameObject player;
 
     public GameObject[] targets;
 
     public bool dead;
 
     private float currentTime = 0f;
     private float startingTime = 5f;
 
     void Start()
     {
         dead = false;
         Spawn();
 
         currentTime = startingTime;
     }
 
     void Update()
     {
         print(currentTime);
 
         if (dead == true)
             currentTime -= 1 * Time.deltaTime;
 
         currentTime = Mathf.Clamp(currentTime, 0, 5);
     }
 
     public void Spawn()
     {
         if (dead == true)
         {
             for (int i = 0; i < spawnPoints.Length; i++)
             {
                 List<Transform> freeSpawnPoints = new List<Transform>(spawnPoints);
 
                 if (freeSpawnPoints.Count <= 0)
                     return;
 
                 int index = Random.Range(0, freeSpawnPoints.Count);
                 Transform pos = freeSpawnPoints[index];
 
                 freeSpawnPoints.RemoveAt(index);
 
                 player.SetActive(true);
                 dead = false;
 
                 player.transform.position = spawnPoints[index].position;
             }
         }
         else
         {
             for (int i = 0; i < spawnPoints.Length; i++)
             {
                 List<Transform> freeSpawnPoints = new List<Transform>(spawnPoints);
 
                 if (freeSpawnPoints.Count <= 0)
                     return;
 
                 int index = Random.Range(0, freeSpawnPoints.Count);
                 Transform pos = freeSpawnPoints[index];
 
                 freeSpawnPoints.RemoveAt(index);
 
                 player.SetActive(true);
                 dead = false;
 
                 player.transform.position = spawnPoints[index].position;
             }
         }
     }
 
     private void OnTriggerEnter(Collider collision)
     {
         if (collision.transform.CompareTag("Player"))
         {
             for (int i = 0; i < spawnPoints.Length; i++)
             {
                 List<Transform> freeSpawnPoints = new List<Transform>(spawnPoints);
 
                 if (freeSpawnPoints.Count <= 0)
                     return;
 
                 int index = Random.Range(0, freeSpawnPoints.Count);
                 Transform pos = freeSpawnPoints[index];
 
                 freeSpawnPoints.RemoveAt(index);
 
                 collision.transform.position = spawnPoints[index].position;
             }
         }
 
         if (collision.transform.CompareTag("Enemy"))
             for (int i = 0; i < targets.Length; i++)
                 Destroy(targets[i]);
     }
 
     public void Die()
     {
         dead = true;
 
         player.SetActive(false);
         print("Player died.");
 
         if (currentTime <= 0f)
         {
             Spawn();
 
             currentTime = startingTime;
             startingTime = 5f;
         }
     }
 }
 


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by rh_galaxy · Feb 15, 2020 at 06:35 PM

You are checking if currentTime is exactly 0 in the Die() function... Since it is most likely that it will be less than zero you should check for that.

 if (currentTime <= 0f)
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GroundstompStudios · Feb 15, 2020 at 06:39 PM 0
Share

i have tried that too, it doesn't work. i also added a mathf.clamp too.

avatar image
0

Answer by utzsar · Feb 16, 2020 at 01:56 PM

If Die() is being called by the death-causing explosion, then unless that explosion script remains in the scene and is running that function in its Update() or else keeps triggering from collision somehow, it must only being calling Die() a single time, detecting that the currentTime is not zero and thus not calling the Spawn function.

I don't recommend running Die() in either of those manners I described as it would be heinous; instead, since you have a set amount of time you want to pass before the player respawns I recommend having the explosion call a coroutine. like this:

 public IEnumerator Die()
          {
             dead = true;
             playerSetActive(false);
             print("Player died.");
     
             yield return new WaitForSeconds(startingTime); // or just put 5 here. you wont need your countdown from Update() if you use a coroutine for this.
             Spawn();
 
         }

and then in your explosion script you can call that by putting

 StartCoroutine(objectYourScripisAttachedToHere.GetComponent<Barrier>().Die());

... that should work, I think, I usually just have my coroutines in the same script as they are called so I'm not too sure about how to call them from another exactly but this thread should be able to help you with that. You could also just have the explosion send a death bool to this script and start the coroutine in that case.

Comment
Add comment · Show 7 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GroundstompStudios · Feb 16, 2020 at 03:53 PM 0
Share

so i think i see the problem. everything you told me to do works, but i think its my Spawn() function. i put a Debug.Log("Spawned!"); in the Die() IEnumerator and it worked, but when it reached the Spawn() nothing happened.

avatar image GroundstompStudios GroundstompStudios · Feb 16, 2020 at 03:54 PM 0
Share

i got rid of everything in the update that you told me to as well.

avatar image utzsar GroundstompStudios · Feb 16, 2020 at 04:27 PM 0
Share

Oh, I assumed that part worked since you have it in Start() but I'm guessing you probably have the player object active when the game starts anyway which is probably why you wouldn't have noticed something was wrong with that function. Need any help sorting that out? $$anonymous$$ake sure you added your spawnPoint array objects in the editor, 'cause it doesn't look like you assign them anywhere in the script. If it's empty, then your freespawnpoints list will be empty, and the spawn function will be canceling out on that "return" after confir$$anonymous$$g the list has no spawnpoints in it.

avatar image GroundstompStudios utzsar · Feb 16, 2020 at 04:31 PM 0
Share

i have the spawnpoints in the array.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

685 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

make a countdown timer 1 Answer

Distribute terrain in zones 3 Answers

How do I make the timeScale not affect the timer? 1 Answer

Trying to make a timer work.. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges