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Question by Collywog · Mar 15, 2019 at 11:39 PM · respawnrespawningrespawner

Respawn System not Moving Character

I have a respawn system where the method is being called to respawn but the player position is not being reset. The script is on the player controller, I have searched and looked at various videos but all of their systems don't seem to work so it has to be something I did wrong.

     //player attribute variables
     public int maxHealth = 100;
     public int health;
 
     public GameObject[] spawnPoints;
     [SerializeField] GameObject spawnPrefab;
     [SerializeField] GameObject playerPos;
 
     private bool gotHit;
     private bool respawning;
     
 
     void Respawn()
     {
         Debug.Log("Respawning...");
         //int randomNum = Random.Range(0, spawnPoints.Length);
         health = maxHealth;
         //transform.position = spawnPoints[randomNum].transform.position;
         playerPos.transform.position = spawnPrefab.transform.position;
          
     }
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avatar image Tsaras · Mar 16, 2019 at 07:34 AM 0
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If as you say the script is on the player object itself that you want to move, you call simply call transform.position = spawnPrefab.transform.position. And then you need to make sure that the spawnPrefab is at the location you want to move and that the method is indeed being called.

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