Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by · Jan 23, 2015 at 10:00 AM · rigidbodycoroutinesweeptest

SweepTest not working from Coroutine

Very strange thing, that SweepTest just not working. That returns False all the time, in the same moment in Update that returns True. Spend so much time to find a reason..but no results Here is a code: (Position - is a structure for transform params holding)

 public Position SweepCorrection (Position targetTransform)
     {
         print ("SweepCorrection");
         RaycastHit sweepHit;
         print (rigidbody.SweepTest(-transform.forward, out sweepHit, 20f));
         return targetTransform;
     }

That is the way how it called from Update

 void Update ()
     {
         if (Input.GetKey(KeyCode.Space))
         {
             Position pos = new Position();
             pos.position = transform.position;
             pos.rotation = transform.rotation;
             SweepCorrection(pos);  //holding Space, I get True;
         }
     }

And here from IENumerator

 public IEnumerator MoveElementInternal()
     {
         Ray ray;
         RaycastHit hit;
 
         while (Input.GetMouseButton(0) && !SceneSettings.Settings.OverGUI)
         {
             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray.origin, ray.direction, out hit, Mathf.Infinity))
             {
                 targetTransform = GetTargetTransform(hit);
                 targetTransform = SweepCorrection(targetTransform);
                 MoveObjectToNewPosition(targetTransform);
             }
             yield return null;
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

SweepTest() doesn't work for rigidbody with mesh collider 1 Answer

Why isn't raycast hitting when going left. 2 Answers

How can I improve this player death coroutine? 2 Answers

Custom Player Controller Ground Warping *SOLVED* 1 Answer

Rigidbody.SweepTest - Local or Global axis? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges