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Question by raszop · Apr 18, 2016 at 12:23 PM · collision detectioncollisionscontrollerssteering

how to prevent bumping cubes on collision?

hello. i have really simple yet hard to solve problem which makes me unable to continue my project.. so.. i have a player object which is cube with applied material. i use addforce to move around as i press keys. example: pressing down A adds force to move left, while key up A substracts this force and cube stops. everything works good, but i have randomly generated maze on next level. when i touch the wall in maze, my character bounces off to opposite direction. i can't find a solution to this. all i want is to be unable to go through the wall, nothing else. no physics, no bouncing.. i cant solve this problem. i went through several topics that were similiar to me but they didnt work... my wall has box collider with "is trigger" unchecked. my character has rigidbody and collider, and is not kinematic.. please, do anyone know how to solve this issue?

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avatar image raszop · Apr 19, 2016 at 06:37 PM 0
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i did solve issue by configuring fpscontroller to look asnd behave same as previous steering.

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Answer by faizidp · Apr 20, 2016 at 09:07 AM

Make a New Physics Material and set bounciness level to 0.Apply that to either cuber or maze gameobjects Hope that would help

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avatar image raszop · Apr 24, 2016 at 03:43 PM 0
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i solved this isuue already by reconfiguring first person controller to look and behave the way the original thing did. thanks for reply though.

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