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Question by garciajames458 · Aug 23, 2020 at 09:00 PM · enemiesspawnpoints

2 waypoint and spawnpoint but the problem is enemies not all die and WinLevel just pop out. if 1 is okey. im new here pls help

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class WaveSpawner2 : MonoBehaviour {

 public static int EnemiesAlive = 0;

 public Wave2[] waves;

 public Transform spawnPoint2;


 public float timeBetweenWaves = 5f;
 public float countdown = 2f;

 public Text waveCountdownText;

 public GameManager gameManager;

 private int waveIndex = 0;

 void Update()
 {
     if (EnemiesAlive > 0)
     {
         return;
     }

     if (waveIndex == waves.Length)
     {
             gameManager.WinLevel();
             this.enabled = false;
     }

     if (countdown <= 0f)
     {
         StartCoroutine(SpawnWave2());
         countdown = timeBetweenWaves;
         return;
     }

     countdown -= Time.deltaTime;

     countdown = Mathf.Clamp(countdown, 0f, Mathf.Infinity);

     waveCountdownText.text = string.Format("{0:00.00}", countdown);

     return;
 }

 IEnumerator SpawnWave2()
 {
     PlayerStats.Rounds++;

     Wave2 wave = waves[waveIndex];

     EnemiesAlive = wave.count;

     for (int i = 0; i < wave.count; i++)
     {
         SpawnEnemy2(wave.enemy);
         yield return new WaitForSeconds(2f / wave.rate);
     }

     waveIndex++;
     
 }


 void SpawnEnemy2(GameObject enemy)
 {
     Instantiate(enemy, spawnPoint2.position, spawnPoint2.rotation);
 }

}

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