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Question by SimonSerious · Mar 06, 2014 at 12:28 AM · physicsnone

None (Physics Material) Properties

Hi,

I just wanted to know what settings unity uses for the "None (Physics Material)"? aka has it default values for friction and bounciness? Or are these treated as 0?

Thanks

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Answer by CaseyHofland · Jun 14, 2019 at 09:50 AM

It is 5 years too late, but I needed to know myself.

So for anyone still wondering, the default physics material is the same as when you create a new physics material. This defaults to:

3D Physics Material:

 Dynamic Friction: 0.6
 Static Friction: 0.6
 Bounciness: 0
 Friction Combine: Average
 Bounce Combine: Average

2D Physics Material:

 Friction: 0.4
 Bounciness: 0

Note that you can change the default materials by going under Edit > Project Settings > Physics or Physics 2D > Default Material, if you for example want to add a little bounciness to none-physics material objects.

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avatar image PavolP · May 08, 2021 at 10:21 AM 0
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