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Question by Mikhail94 · Mar 20, 2018 at 11:43 AM · collisionphysicscollision detectioncollisiondetectionjerking

Probably another "bullet through paper problem". Jerks, teleports, and other problems

I have a platform that is controlled by left-right gestures on the smartphone. I need to stop the turn of the platform if it encounters an obstacle. With a quick turn the platform jumps teleports the obstacle. The gifs shows a simplified version of the scene.


Gifs (the problem itself): https://imgur.com/a/sQGFi


That's what I tried and that I did not succeed:

  • Add to platform and obstacle rigibody with "Continuous Dynamic" collision detection and move the platform as a physical object. At a fast turn the platform jerks and still teleports through the obstacle.

  • Played with the mass and colliders. Same problem.

  • I tried to remember the last position before teleportation and restore it. Too much jerking. And still teleports (if VERY quickly move the platform).

  • Manually disable motion if the angle of rotation is greater than a certain. I could not calculate a stable ban zone (the obstacle position may change).

  • Reduce the maximum swing speed of the platform. Jerks.


Any ideas?

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