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Question by RamboPanda · Jul 26, 2011 at 02:52 AM · floatcubeswim

Cubes in pool

I have added cubes in the pool to act as blocks. The player will move between the gaps of the block. But as I add more blocks, they started crashing into each other. I want my blocks to float side by side with each other in the pool without touching each other. But they kept hitting each other and flying out of the pool. I tried reducing the mass but it did not work. What should I do?

This is the script I am currently using:

 var waterLevel: float;
 var floatHeight: float;
 var buoyancyCentreOffset: Vector3;
 var bounceDamp: float;
 
 
 
 function FixedUpdate () {
     var actionPoint = transform.position + transform.TransformDirection(buoyancyCentreOffset);
     var forceFactor = 1f - ((actionPoint.y - waterLevel) / floatHeight);
     
     if (forceFactor > 0f) {
         var uplift = -Physics.gravity * (forceFactor - rigidbody.velocity.y * bounceDamp);
         rigidbody.AddForceAtPosition(uplift, actionPoint);
     }
 }

Thank you :)

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avatar image Rsan · Jul 26, 2011 at 03:15 AM 0
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You should explain the situation more. I can only assume what you mean by "cubes in a pool".

avatar image RamboPanda · Jul 26, 2011 at 04:18 AM 0
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Okay I edited the question. Thanks. :)

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Answer by mohanrao164 · Aug 04, 2011 at 10:14 AM

try like this
components--->physics--->rigidbody---->constraints
freeze rotation and position.
if they collide also they will not move.

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