- Home /
Spring Joint: Object doesn't stop moving
Very easy to reproduce problem (Unity 3.5.6f4):
create a Cube at (0,0,0)
add a SpringJoint
press Play
drag or reposition the Cube in space (and let go)
expected behaviour:
the Cube is pulled back to (0,0,0) and eventually comes to a full stop
actual behaviour:
the Cube is pulled back towards (0,0,0), but instead of stopping at the origin it swings into a perpetual, short distance orbit around it - it doesn't get any closer or slow down, but keeps cycling - a true perpetual mobile.
Oddly, the second behaviour doesn't occur every time, but ~ 3/5th of the times, the other tries actually stopping the object at (0,0,0). I've tried setting the anchor to (0,0,0), as well as an exhaustive combination of SpringJoint and PhysicsManager settings with no luck.
I am looking for any reliable way to return and stop the object at its world space origin - via SpringJoint or ConfigurableJoint settings, PhysicsManager tuning, or any possible scripted approaches.
Answer by superseva · Oct 16, 2015 at 10:24 AM
Try to increase linear drag and angular drag to the rigidbody component of a cube . you can play with values to simulate the spring strength.
Your answer
Follow this Question
Related Questions
How to configure a rope like joint 0 Answers
spring joint minimum distance 1 Answer
Rope Physics using Spring Joints 3 Answers
2D 360 degress platformer example needed 0 Answers
How to get spring to settle? 0 Answers