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Instantiated objects ignore most of the collisions.
Hey, I made a video to demonstrate what my problem is:
https://youtu.be/WEwlLqRxGx4
-Instantiated prefabs with one frozen position and rotation ignore collisions randomly.
-The same prefabs put into scene before entering playmode work fine.
All objects are controlled by this code:
gameObject.GetComponent().AddForce(TouchScreenInput.force * 400 / 1.5f);// multiplier/10);
All objects have rigidbody 2d and box collider 2d attached:
(additionally, logs have frozen position X and rotation Z).
Using Unity 2019.3.1f1
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