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Question by Mazer83 · Aug 03, 2017 at 11:20 PM · editorcolliderscalingpolygon collider 2dpolygoncollider2d

Have to remake PolygonCollider2D after changing sprite

I manually made PolygonCollider2Ds for some of my objects. I didn't want to auto-generate them, because the resulting shape is always too complex.

I later realized that the sprites I was using were too big. It was affecting image quality when viewed from far away, and a smaller sized sprite looked just as good from close up anyway, so I made the switch to a sprite that was 1/2 the size.

Of course, after that the polygonCollider2D was twice the size it needed to be! I had to manually re-edit the polygonCollider2D for my objects.

For the future, I was wondering if there was an easier way to do this.

I already tried copying the collider to another object, scaling that object, then copying it back to the object, but it doesn't bring scaling information with it.

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