How can I detect the collision of a gameObject which is at a high speed?
How can I detect the collision of a gameObject which is at a high speed?
I'm trying to make a simulator shots at long range. I think the raycast method is not for my purpose, because I want the effect of gravity is considered.
It does not work to detect OnCollisionEnter because the bullet is too fast, and so sometimes the collision is detected.
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Answer by WinterT101 · Sep 29, 2016 at 07:49 PM
@lkrueger This might be what you are looking for...Don't Go Through Things
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