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Question by T0talfail · Sep 26, 2017 at 01:44 PM · physics settings

Grappling hook max speed

So, I managed to make a grappling hook using this script, but it moves way to fast,

 public RaycastHit hit;
 public LayerMask cullingmask;
 public bool isFlying;
 public Vector3 loc;
 public float speed = 10;
 public int maxDistance;
   
 void Start() {

 }




 public void Update()
 {
     if (Input.GetKeyUp(KeyCode.R))
     {
         HookAttach();
     }
     if(isFlying == true)
     {
         Flying();
     }

 }


 public void HookAttach()
 {
     if (Physics.Raycast(transform.position, transform.forward, out hit, maxDistance))
     {
         isFlying = true;
         loc = hit.point;
     }
 }

 public void Flying()
 {
     transform.position = Vector3.MoveTowards(transform.position, loc, maxDistance);
     if(Vector3.Distance(transform.position, loc) < 0.5)
     {
         isFlying = false;
     }
 }

any ideas on how to limit the speed?

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Answer by wornTunic · Sep 26, 2017 at 02:11 PM

In the 40th line of code, try changing maxDistance to something like this:

 float step = Time.deltaTime * speed;
 transform.position = Vector3.MoveTowards(transform.position, loc, step);

and tweak the speed parameter to make it how you want it to be. Took this from https://docs.unity3d.com/ScriptReference/Vector3.MoveTowards.html , so have a look at it.

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