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Question by youngswagsrocks · Jun 01, 2017 at 10:46 AM · animationphysicsanimation controllerphysics settingsphysics material

Making a soccer game, Need help with a good, realistic and efficient workflow.

Hi Guys Am David am making a soccer game and i need help with implimenting making a player move along with the ball, receiving a pass from another player and shooting the ball at goal,

http://www.youtube.com/watch?v=MeshnCTMrPo&list=UU_5hUje32ZwSTszKnk33WlA&feature=c4-overvie

The issue is am confused if there's a way to mix animation of the ball with physics. cos i know physics is gonna be necessary to make the ball be have realistically and bounce and stuff, but how would you handle a player passing the ball to another player and that player decides to juggle the ball or maybe throw a long pass. How do i handle the physics part and the animation part effectively.

Am sorry for the repetition XD

I know my way around unity and i have very deep knowledge in blender 3d modelling and animation.

Thanks in advance.

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avatar image youngswagsrocks · Jun 01, 2017 at 10:49 AM 0
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Opps also i have a basic knowledge of the unity mechanim system

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