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Question by aldian · Sep 25, 2016 at 11:33 PM · 2dphysics2dchain

2D Chain Issues

Hello there. Quite a simple mechanic that I cant seem to implement. Im trying to use a chain of 2d sprites (connected by hinge joints or other) and having this connected between a carriage and train. Then when I add force to the train via velocity I can "pull" the carriage behind me via the chain. However every attempt ive had has resulted in half the chain disconnecting and nothing being pulled.

Any ideas?

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Answer by MelvMay · Sep 26, 2016 at 07:38 AM

Use a DistanceJoint2D with MaxDistanceOnly set to true. Connect this between the first body and the last and set the distance appropriately (or use auto-calculate distance) to ensure that the force doesn't stretch the joints.

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avatar image aldian · Sep 26, 2016 at 01:18 PM 0
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Hi $$anonymous$$elv$$anonymous$$ay thanks for the reply. I used your suggestion in my project $$anonymous$$us the chains to make it a bit simpler. As you can see im now pulling the other train nicely but after speeding up the distance between the joint increases. https://i.gyazo.com/f71049e0a785d1d80293e9e6f944b899.mp4 Any suggestions as to what I can do to stop this from happening? Thanks.

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