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Change Gravity? Physics scaling for large objects to behave like normal ones...
It looks like a 100mx100mx100m object seems to fall in "slow motion" at that scale with the default gravity (scaled)... Despite its size, I'd like the ball to behave like a normal ball . What's the optimal way to change gravity in Unity?
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I think you can use the drag setting on the rigidbody to tune this.
From http://unity3d.com/support/documentation/Components/class-Rigidbody
A low Drag value makes an object seem heavy. A high one makes it seem light. Typical values for Drag are between .001 (solid block of metal) and 10 (feather).
Also rigidbodies have mass that will make it heavier. But you also have access to the amount of gravity from Edit -> Project Settings -> Physics