- Home /
Orthographic camera size and object scale
I am trying to understand how I should be setting the size of the orthographic camera. I checked a few articles and they seem to be setting the orthographic camera's preferred height to screen.height / 2. I also have a sphere added to the scene.
Now if my orthographic size is like 300ish, the size of my sphere should also be accordingly big. But when I increase the scale of the sphere, the physics starts to behave weirdly (the ball falls down in slow motion).
I am fairly new to unity 3d :) How am I supposed to approach this problem? Should I not be setting the orthographic size to such a high value or am I supposed to set the scale to a high value and adjust the gravity accordingly?
Your answer
Follow this Question
Related Questions
2D 360 degress platformer example needed 0 Answers
shrinking mass and scale 1 Answer
How to scale down physics engine 2 Answers
Scale 3D object according to screen size on orthographic camera 2 Answers
Physics and very "small" objects. 1 Answer