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How to make cloth apply forces back?
Hi everyone. I am using Unity 2019.4.19f1. I need to simulate a ball falling onto a stretched cloth. I created a plane and added a cloth component to it. The problem is that the cloth has no effect on the falling sphere. The sphere just falls through it. At the same time, the cloth waves, imitating interaction with the sphere. I need the sphere to stay on the cloth. In other words that cloth applied forces back. Can you suggest how to achieve this? I think it should be something like a mesh collider that behaves like a cloth. Is this achievable in Unity?
This is what this problem looks like : https://youtu.be/sz1ZkX-gca8
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