Cloth stopped working after update to 2019.4.10f1 -- Is this a known issue?
Updated to 2019.4.10f1 this morning and all of my cloth prefabs have stopped rendering physics. Is this a known issue? Nothing has changed with how I am instantiating the prefabs outside of the engine update today.
Answer by waller_g · Sep 14, 2020 at 05:25 PM
Figured out my own issue. It looks like there were some scaling changes to the way cloth particle constraints work? In the previous version, having them set to 0.001 was appropriate because the prefab in question was being scaled down by a factor of 100 (from 100,100,100 to 1,1,1) when being placed into the hierarchy under a parent. Now, it seems as though that scaling is no longer necessary, and the constraints can be set according to the resultant scale of the cloth object, rather than the prefabs scale.
Or something like that. Set constraint max distance/surfpen from 0.001f to 1f has fixed the issue.
Your answer
Follow this Question
Related Questions
PLEASE HELP ME UNITY 5 CLOTH PHYSICS NOT WORKING !!! 2 Answers
Mesh Collider not working with Cloth Component 0 Answers
Cloth physics on a rigged character 1 Answer
Issue with simulating cloth in Unity 2D 0 Answers
Mesh Collider 0 Answers