Player going through the terrain ( not a collider issue)
Hello,
I've been tweaking my terrain settings for a build optimisation, and now my player ( and any gameobject with collider and rigidbody) go through the terrain. I guess it s because i ve modified the terrain resolution. Even if i load a previous version of the scene, it doesn't help. I've been looking through forums and didn t find a solution. Does someone have an hint to go backwards ? Thanks !
I've this warning in the console " TerrainCollider: $$anonymous$$eshCollider is not supported on terrain at the moment."
Answer by tieum67 · Jan 08, 2018 at 08:17 AM
So i found it... indeed it was a collider problem. I used an asset to convert the terrain into lowpoly and i deleted the terrain for saving space for the build. But then the low poly meshes didn t have any collider. So i added a mesh collider to all meshes, and it s fine now. The trick is that the plugin names its meshes " terrain" althought it's not a terrain ( like the unity system).