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What kind of terrain data does the Terrain Collider use?
I am having trouble understanding the Terrain Collider. I created a terrain from a plane in Blender and imported it in Unity. But now for it to make it walkable I need a collider. I found out about the Terrain Collider, but it needs terrain data. What is this, what format does it need and how can I create this? The documentation of Unity leaves me in the dark with this... :(
Answer by jamesparksart · Oct 22, 2019 at 01:29 AM
Sorry if no one has answered this. It looks like an old post... but I thought I would anyways since I am here. The terrain data is created when you create a terrain in Unity. It stores all the data for that particular terrain. Example: height data, elevations for your painted geometry, details, and tree data etc... the terrain collider is used for terrains created in Unity. Now, you can import your own modeled geometry and place a "Mesh Collider" on it or you can create a height map and use the gray scale data to create a terrain using RAW file. Happy game making!