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Getting accurate mesh data from InteractiveCloth
Does anyone know if there is a way to retrieve information like normals or vertex positions from a mesh once it has been deformed by cloth physics? Getting interactiveCloth.mesh.normals just returns the normals from the non-deformed mesh, which is not what I want. I thought retrieving these properties would not be a problem since cloth is still simulated on the CPU, but no dice it seems?
My goal is to analyze the shape of the deformed mesh for aerodynamic properties, so I can make this cloth-rigged wingsuit actually fly: http://www.youtube.com/watch?v=Os1y6FT5_RA
Answer by jonas-echterhoff · Oct 19, 2010 at 08:53 AM
This is not currently possible. I suggest you request a feature at feedback.unity3d.com.
That is unfortunate, but thanks for the definitive answer! I have just submitted the feature request.
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