WebGL Shader compile issues
I just updated my project and am getting some errors when I run it on chrome that, while not causing any direct issue, are annoying me. I would very much like to know why they are happening and how to get rid of them if at all possible.
Here are the errors I am getting http://imgur.com/O9rTJQK (the image thing wasn't working for me)
I read somewhere that changing the standard shader to standard specular will remove the 4 warnings about it, but other than that I don't know where to start looking to fix the actual errors, the "bad name in getProcAddress" ones.
Answer by wjrobertson3 · May 12, 2016 at 02:31 PM
You can ignore the errors. They are on Chromes end but they are fixed ( see https://issuetracker.unity3d.com/issues/osx-chrome-errors-thrown-on-content-load-bad-name-in-getprocaddress).
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