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Question by anynomoususer2017 · May 04, 2021 at 09:47 AM · gaming

Can't launch a game or project because I get errors everytime?

Right now, I'm trying to open the portal game that is given here, # Portals Little test of portals in Unity. Note: in the two worlds scene, you'll need to have Blender installed to view some of the models. Watch video Portals

My errors are 'name' not set in property error, I don't know how to fix them: Here are the errors:

LICENSE SYSTEM [202153 16:6:33] Next license update check is after 2020-05-14T04:11:36

Built from '2019.1/staging' branch; Version is '2019.1.3f1 (dc414eb9ed43) revision 14434638'; Using compiler version '191627012' OS: 'Windows 7 (6.1.0) 64bit' Language: 'en' Physical Memory: 8096 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 [Package Manager] Server::Start -- Port 56142 was selected

COMMAND LINE ARGUMENTS: C:/Program Files/Unity/Editor/Unity.exe -projectpath C:/Users/admin/Unity Projects/Portals-master -useHub -hubIPC -cloudEnvironment production -hubSessionId c31b8dc0-ac0c-11eb-93c9-1beba7c604c6 Successfully changed project path to: C:/Users/admin/Unity Projects/Portals-master C:/Users/admin/Unity Projects/Portals-master Using Asset Import Pipeline V1. [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [21] seconds [Package Manager] Server::Kill -- Server was shutdown [Package Manager] PackageManager Server::Start -- Process restart attempt #2

[Package Manager] Server::Start -- Port 62836 was selected Loading GUID <-> Path mappings...0.246019 seconds Loading Asset Database...0.970682 seconds AssetDatabase consistency checks...1.537879 seconds [Package Manager] Done resolving packages in 0.93s seconds [Package Manager] Registering 37 packages: [Package Manager] Package : com.unity.ads@2.0.8 (location: C:\Users\admin\Unity Projects\Portals-master\Library\PackageCache\com.unity.ads@2.0.8) [Package Manager] Package : com.unity.analytics@3.3.2 (location: C:\Users\admin\Unity Projects\Portals-master\Library\PackageCache\com.unity.analytics@3.3.2) [Package Manager] Package : com.unity.collab-proxy@1.2.16 (location: C:\Users\admin\Unity Projects\Portals-master\Library\PackageCache\com.unity.collab-proxy@1.2.16) [Package Manager] Package : com.unity.package-manager-ui@2.1.2 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui) [Package Manager] Package : com.unity.purchasing@2.0.6 (location: C:\Users\admin\Unity Projects\Portals-master\Library\PackageCache\com.unity.purchasing@2.0.6) [Package Manager] Package : com.unity.timeline@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline) [Package Manager] Package : com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai) [Package Manager] Package : com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation) [Package Manager] Package : com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle) [Package Manager] Package : com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio) [Package Manager] Package : com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth) [Package Manager] Package : com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director) [Package Manager] Package : com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion) [Package Manager] Package : com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui) [Package Manager] Package : com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize) [Package Manager] Package : com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem) [Package Manager] Package : com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics) [Package Manager] Package : com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d) [Package Manager] Package : com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture) [Package Manager] Package : com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain) [Package Manager] Package : com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics) [Package Manager] Package : com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap) [Package Manager] Package : com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui) [Package Manager] Package : com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements) [Package Manager] Package : com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra) [Package Manager] Package : com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics) [Package Manager] Package : com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest) [Package Manager] Package : com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle) [Package Manager] Package : com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio) [Package Manager] Package : com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture) [Package Manager] Package : com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww) [Package Manager] Package : com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles) [Package Manager] Package : com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video) [Package Manager] Package : com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr) [Package Manager] Package : com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind) [Package Manager] Package : com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr) [Package Manager] * Package : com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui) [Package Manager] Done registering packages in 0.23s seconds Refreshing native plugins compatible for Editor in 786.39 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. IsTimeToCheckForNewEditor: Update time 1620086086 current 1620083224 Initialize engine version: 2019.1.3f1 (dc414eb9ed43) GfxDevice: creating device client; threaded=1 d3d11: QueryInterface(IDXGIFactory5) failed (80004002). Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: Intel(R) HD Graphics 4000 (ID=0x166) Vendor:
VRAM: 880 MB Driver: 10.18.10.5129 [EnlightenBakeManager] m_Clear = false; WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader. Initialize mono Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56388 Begin MonoManager ReloadAssembly Initializing Extension Manager v2019.1.3 for Unity v2019.1.3f1 Registering precompiled unity dll's ... Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.214976 seconds. Registering platform support modules: Registered platform support modules in: 0.2146923s. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.23 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 11.223 seconds Registering precompiled user dll's ... Registered in 0.413740 seconds. Platform modules already initialized, skipping Required property 'name' not set (Packages/com.unity.collab-proxy/Tests/Editor/Unity.CollabProxy.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Editor/Unity.IAP.purchasing.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Runtime/Unity.IAP.purchasing.RunTimeTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/Unity.Analytics.StandardEvents.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.collab-proxy/Editor/Unity.CollabProxy.Editor.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Runtime/DataPrivacy/Unity.Analytics.DataPrivacy.Tests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.collab-proxy/Tests/Editor/Unity.CollabProxy.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Editor/Unity.IAP.purchasing.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Runtime/Unity.IAP.purchasing.RunTimeTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/Unity.Analytics.StandardEvents.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.collab-proxy/Editor/Unity.CollabProxy.Editor.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Runtime/DataPrivacy/Unity.Analytics.DataPrivacy.Tests.asmdef)

(Filename: Line: 0)

Begin MonoManager ReloadAssembly Initializing Extension Manager v2019.1.3 for Unity v2019.1.3f1 Registering platform support modules: Registered platform support modules in: 0.0768311s. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.29 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Required property 'name' not set (Packages/com.unity.collab-proxy/Tests/Editor/Unity.CollabProxy.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Editor/Unity.IAP.purchasing.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Runtime/Unity.IAP.purchasing.RunTimeTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/Unity.Analytics.StandardEvents.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.collab-proxy/Editor/Unity.CollabProxy.Editor.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Runtime/DataPrivacy/Unity.Analytics.DataPrivacy.Tests.asmdef)

(Filename: Line: 0)

Mono: successfully reloaded assembly - Completed reload, in 4.423 seconds Platform modules already initialized, skipping [ScriptCompilation] Recompiling all scripts because: Reload of assemblies failed, assemblies are invalid or forced recompiled - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll Begin MonoManager ReloadAssembly Initializing Extension Manager v2019.1.3 for Unity v2019.1.3f1 Registering platform support modules: Registered platform support modules in: 0.0702707s. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.37 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Required property 'name' not set (Packages/com.unity.collab-proxy/Tests/Editor/Unity.CollabProxy.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Editor/Unity.IAP.purchasing.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Runtime/Unity.IAP.purchasing.RunTimeTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/Unity.Analytics.StandardEvents.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.collab-proxy/Editor/Unity.CollabProxy.Editor.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Runtime/DataPrivacy/Unity.Analytics.DataPrivacy.Tests.asmdef)

(Filename: Line: 0)

Mono: successfully reloaded assembly - Completed reload, in 1.705 seconds Platform modules already initialized, skipping Required property 'name' not set (Packages/com.unity.collab-proxy/Tests/Editor/Unity.CollabProxy.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Editor/Unity.IAP.purchasing.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Runtime/Unity.IAP.purchasing.RunTimeTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/Unity.Analytics.StandardEvents.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.collab-proxy/Editor/Unity.CollabProxy.Editor.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Runtime/DataPrivacy/Unity.Analytics.DataPrivacy.Tests.asmdef)

(Filename: Line: 0)

  • Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll

  • Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll Reloading assemblies after script compilation. Validating Project structure ... 0.002632 seconds. Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.029762s Asset Scan time: 0.027370s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s

WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader. Launched and connected shader compiler UnityShaderCompiler.exe after 0.54 seconds Warming cache for 825 main assets: 0.002237 seconds elapsed Initializing Unity extensions: 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8 Required property 'name' not set (Packages/com.unity.collab-proxy/Tests/Editor/Unity.CollabProxy.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Editor/Unity.IAP.purchasing.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.purchasing/Tests/Runtime/Unity.IAP.purchasing.RunTimeTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/Unity.Analytics.StandardEvents.EditorTests.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.collab-proxy/Editor/Unity.CollabProxy.Editor.asmdef)

(Filename: Line: 0)

Required property 'name' not set (Packages/com.unity.analytics/Tests/Runtime/DataPrivacy/Unity.Analytics.DataPrivacy.Tests.asmdef)

(Filename: Line: 0)

Unloading 496 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 143.8 MB. System memory in use after: 142.4 MB.

Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 1052. Total: 197.730964 ms (FindLiveObjects: 0.383391 ms CreateObjectMapping: 0.026710 ms MarkObjects: 195.728123 ms DeleteObjects: 1.591506 ms)

Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initializing input. Input initialized.[Project] Loading completed in 113.069 seconds Project init time: 109.172 seconds Services packages init time: 18.754 seconds Package Manager init time: 2.516 seconds Asset Database init time: 5.556 seconds Global illumination init time: 1.741 seconds Assemblies load time: 54.861 seconds Unity extensions init time: 0.001 seconds Asset Database refresh time: 0.030 seconds Scene opening time: 2.711 seconds Created GICache directory at C:/Users/admin/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.085s, timestamps: [118.910 - 118.995] TrimDiskCacheJob: Current cache size 3mb Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.068340s Asset Scan time: 0.065735s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s

Opening scene 'Assets/Scenes/Two Worlds.unity' Load scene 'Assets/Scenes/Two Worlds.unity' time: 14.112340 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 148.1 MB. System memory in use after: 148.1 MB.

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1896. Total: 11.762269 ms (FindLiveObjects: 0.498861 ms CreateObjectMapping: 0.040681 ms MarkObjects: 10.986446 ms DeleteObjects: 0.235048 ms)

[00:00:01] Enlighten: Precompute started. Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds [00:00:02] Enlighten: Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 1.19s wallclock) [00:00:02] Enlighten: Finished 1 Tetrahedralize Probes job (0.05s execute, 0.00s integrate, 0.14s wallclock) [00:00:02] Enlighten: Precompute took 1.329905 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [00:00:02] Enlighten: Bake started. Setting up 2 worker threads for Enlighten. Thread -> id: 176c -> priority: 1 Thread -> id: 2620 -> priority: 1 [00:00:03] Enlighten: Finished 1 Create Input Lighting job (0.16s execute, 0.00s integrate, 0.19s wallclock) [Optix] removing context. [PathTracer] building lightmap data asset. [PathTracer] m_Clear = false; [PathTracer] Total bake time: 0.006403, raw bake time: 0.000000 gi::BakeBackendSwitch: Clear() active clients. [EnlightenBakeManager] m_Clear = false; [PathTracer] building lightmap data asset. [PathTracer] m_Clear = false; [PathTracer] Total bake time: 0.052389, raw bake time: 0.000000 gi::BakeBackendSwitch: switching bake backend from 3 to 1. [00:00:04] Enlighten: Finished 1 Create Input Lighting job (0.00s execute, 0.00s integrate, 0.05s wallclock) [00:00:06] Enlighten: Finished 2 Bake Runtime jobs (3.05s execute, 0.00s integrate, 1.26s wallclock) [00:00:06] Enlighten: Bake took 3.325730 seconds. All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381)

(Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375)

[PathTracer] building lightmap data asset. [00:00:06] Enlighten: Reflection Probes started. [00:00:06] Enlighten: Finished 1 Bake Ambient Probe job (0.01s execute, 0.00s integrate, 0.05s wallclock) Starting cubemap convolution for '' (size 128) ...took 0.436 seconds [00:00:08] Enlighten: Finished 1 Reflection System job (1.66s execute, 0.00s integrate, 1.96s wallclock) [00:00:08] Enlighten: LightingDataAsset started.

Collecting Enlighten data

All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) Initialized touch support.Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.022783s Asset Scan time: 0.020614s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) EditorHelper: Looking for a running Visual Studio session. EditorHelper: Checking for Visual Studio installations. EditorHelper: Searching for Visual Studio 2008 installation using the VS90COMNTOOLS environment variable. EditorHelper: No Visual Studio 2008 installation found, trying with the registry. EditorHelper: No Visual Studio 2008 installation found at all EditorHelper: Searching for Visual Studio 2010 installation using the VS100COMNTOOLS environment variable. EditorHelper: No Visual Studio 2010 installation found, trying with the registry. EditorHelper: No Visual Studio 2010 installation found at all EditorHelper: Searching for Visual Studio 2012 installation using the VS110COMNTOOLS environment variable. EditorHelper: No Visual Studio 2012 installation found, trying with the registry. EditorHelper: No Visual Studio 2012 installation found at all EditorHelper: Searching for Visual Studio 2013 installation using the VS120COMNTOOLS environment variable. EditorHelper: No Visual Studio 2013 installation found, trying with the registry. EditorHelper: No Visual Studio 2013 installation found at all EditorHelper: Searching for Visual Studio 2015 installation using the VS140COMNTOOLS environment variable. EditorHelper: No Visual Studio 2015 installation found, trying with the registry. EditorHelper: No Visual Studio 2015 installation found at all EditorHelper: Searching for Visual Studio 2017 installation using the VS150COMNTOOLS environment variable. EditorHelper: No Visual Studio 2017 installation found, trying with the registry. EditorHelper: No Visual Studio 2017 installation found at all EditorHelper: Searching for Visual Studio 2019 installation using the VS160COMNTOOLS environment variable. EditorHelper: No Visual Studio 2019 installation found, trying with the registry. EditorHelper: No Visual Studio 2019 installation found at all EditorHelper: Your preferences indicate Visual Studio should be found here: c:/program files (x86)/microsoft visual studio/2019/community/common7/ide/devenv.exe EditorHelper: We did not find a matching Visual Studio installation. We will look for a default Visual Studio installation. EditorHelper: No appropriate running Visual Studio session not found, creating a new one. EditorHelper: Starting Visual Studio process with: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\devenv.exe" "C:\Users\admin\Unity Projects\Portals-master\Portals-master.sln" EditorHelper: Waiting for the newly launched Visual Studio session to be ready. EditorHelper: Getting operations API from the Visual Studio session. EditorHelper: Waiting for the Visual Studio session to open the file: C:\Users\admin\Unity Projects\Portals-master\Library\PackageCache\com.unity.collab-proxy@1.2.16\Tests\Editor\Unity.CollabProxy.EditorTests.asmdef. Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.036757s Asset Scan time: 0.034602s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.052142s Asset Scan time: 0.044344s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.035430s Asset Scan time: 0.029562s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Initialized touch support.[CEF] Unrecognized Content-Security-Policy directive 'child-src'. in https://assetstore.unity.com/unity/loader?rt=%2F [CEF] Unrecognized Content-Security-Policy directive 'manifest-src'. in https://assetstore.unity.com/unity/loader?rt=%2F [CEF] Unrecognized Content-Security-Policy directive 'child-src'. in https://assetstore.unity.com/ [CEF] Unrecognized Content-Security-Policy directive 'manifest-src'. in https://assetstore.unity.com/ [CEF] Service worker not supported. in https://assetstore.unity.com/ at line 131 [CEF] Uncaught ReferenceError: URLSearchParams is not defined in https://cdn.cookielaw.org/scripttemplates/otSDKStub.js at line 1 [CEF] Refused to load the script ' https://pg7rvdvk4o.kameleoon.eu/kameleoon.js' because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-inline' 'unsafe-eval' .ads-twitter.com .unity.com .unitychina.cn .unity3d.com .cloudfront.net .google-analytics.com geolocation.onetrust.com cdn.cookielaw.org www.googletagmanager.com www.google.com tagmanager.google.com optimize.google.com cdnjs.cloudflare.com d6tizftlrpuof.cloudfront.net .optimizely.com cdn.heapanalytics.com heapanalytics.com .adroll.com .hotjar.com www.googleadservices.com connect.facebook.net .doubleclick.net .resonai.com storage.googleapis.com gen-as-admin-int.storage.googleapis.com gen-as-admin-stg.storage.googleapis.com gen-as-admin-prd.storage.googleapis.com unity-assetstorev2-stg.storage.googleapis.com unity-assetstorev2-prd.storage.googleapis.com .naver.net .bizographics.com prf.hn .qualtrics.com". in https://assetstore.unity.com/ Initialized touch support. Initialized touch support.All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) Initialized touch support.All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.034507s Asset Scan time: 0.028372s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.024320s Asset Scan time: 0.022399s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) Initialized touch support.All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) All compiler errors have to be fixed before you can enter playmode! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.SceneView:ShowNotification(String) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3375) UnityEditor.SceneView:ShowCompileErrorNotification() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:3381) (Filename: C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs Line: 3375) WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader. Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000... done. [Time: 228.195175 ms] Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000... done. [Time: 23.431670 ms] Refreshing native plugins compatible for Editor in 0.24 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. DisplayProgressNotification: Build Failed Error building Player because scripts have compile errors in the editor Unloading 43 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 166.2 MB. System memory in use after: 166.2 MB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 2085. Total: 60.948559 ms (FindLiveObjects: 1.540141 ms CreateObjectMapping: 0.117935 ms MarkObjects: 59.105568 ms DeleteObjects: 0.182861 ms) Load scene 'Temp/__Backupscenes/0.backup' time: 0.065337 ms Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 164.7 MB. System memory in use after: 164.8 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2068. Total: 11.291762 ms (FindLiveObjects: 0.456947 ms CreateObjectMapping: 0.040270 ms MarkObjects: 10.737016 ms DeleteObjects: 0.056707 ms) Build completed with a result of 'Failed' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:193) UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:130) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:124) (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 193) UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:102) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:130) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:124) (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 102) [00:00:00] Enlighten: Precompute started. [PathTracer] building lightmap data asset. [00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.23s wallclock) [00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.01s execute, 0.00s integrate, 0.05s wallclock) [00:00:00] Enlighten: Precompute took 0.287468 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [00:00:00] Enlighten: Bake started. [00:00:00] Enlighten: Bake took 0.050266 seconds. [PathTracer] building lightmap data asset. EditorHelper: Looking for a running Visual Studio session. EditorHelper: Checking for Visual Studio installations. EditorHelper: Searching for Visual Studio 2008 installation using the VS90COMNTOOLS environment variable. EditorHelper: No Visual Studio 2008 installation found, trying with the registry. EditorHelper: No Visual Studio 2008 installation found at all EditorHelper: Searching for Visual Studio 2010 installation using the VS100COMNTOOLS environment variable. EditorHelper: No Visual Studio 2010 installation found, trying with the registry. EditorHelper: No Visual Studio 2010 installation found at all EditorHelper: Searching for Visual Studio 2012 installation using the VS110COMNTOOLS environment variable. EditorHelper: No Visual Studio 2012 installation found, trying with the registry. EditorHelper: No Visual Studio 2012 installation found at all EditorHelper: Searching for Visual Studio 2013 installation using the VS120COMNTOOLS environment variable. EditorHelper: No Visual Studio 2013 installation found, trying with the registry. EditorHelper: No Visual Studio 2013 installation found at all EditorHelper: Searching for Visual Studio 2015 installation using the VS140COMNTOOLS environment variable. EditorHelper: No Visual Studio 2015 installation found, trying with the registry. EditorHelper: No Visual Studio 2015 installation found at all EditorHelper: Searching for Visual Studio 2017 installation using the VS150COMNTOOLS environment variable. EditorHelper: No Visual Studio 2017 installation found, trying with the registry. EditorHelper: No Visual Studio 2017 installation found at all EditorHelper: Searching for Visual Studio 2019 installation using the VS160COMNTOOLS environment variable. EditorHelper: No Visual Studio 2019 installation found, trying with the registry. EditorHelper: No Visual Studio 2019 installation found at all EditorHelper: Your preferences indicate Visual Studio should be found here: c:/program files (x86)/microsoft visual studio/2019/community/common7/ide/devenv.exe EditorHelper: We did not find a matching Visual Studio installation. We will look for a default Visual Studio installation. EditorHelper: No appropriate running Visual Studio session not found, creating a new one. EditorHelper: Starting Visual Studio process with: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\devenv.exe" "C:\Users\admin\Unity Projects\Portals-master\Portals-master.sln" EditorHelper: Waiting for the newly launched Visual Studio session to be ready. EditorHelper: Getting operations API from the Visual Studio session. EditorHelper: Waiting for the Visual Studio session to open the file: C:\Users\admin\Unity Projects\Portals-master\Library\PackageCache\com.unity.collab-proxy@1.2.16\Tests\Editor\Unity.CollabProxy.EditorTests.asmdef. Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.058961s Asset Scan time: 0.050625s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s ArgumentException: Requested value 'InProject' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in :0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in :0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in :0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in :0 at UnityEditor.PackageManager.UI.PackageManagerPrefs.get_LastUsedPackageFilter () [0x00001] in C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui\Editor\Sources\UI\PackageManagerPrefs.cs:74 at UnityEditor.PackageManager.UI.PackageManagerWindow.OnEnable () [0x00111] in C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui\Editor\Sources\UI\PackageManagerWindow.cs:61 UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType(Type, Boolean) UnityEngine.ScriptableObject:CreateInstance(Type) (at C:\buildslave\unity\build\Runtime\Export\Scripting\ScriptableObject.bindings.cs:34) UnityEditor.EditorWindow:GetWindowPrivate(Type, Boolean, String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\EditorWindow.cs:668) UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\EditorWindow.cs:688) UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\EditorWindow.cs:754) UnityEditor.PackageManager.UI.PackageManagerWindow:ShowPackageManagerWindow(MenuCommand) (at C:\Program Files\Unity\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui\Editor\Sources\UI\PackageManagerWindow.cs:223) (Filename: Line: 0) Initialized touch support.Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.033721s Asset Scan time: 0.028646s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Can someone help me please??? I just want to open this game and play it.
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