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Question by jorge8989 · May 17, 2017 at 03:21 PM · webglassetbundlewww

using Asset Bundles to reduce my WebGl build size

We have an Unity app that contains more than 700 images, right now the build size is a real problem for us, so we're looking into how to reduce the build size.

We wanted to download the images from our server, so we created a little script that downloads images on at the time using WWW.

The preloader script works fine in the Unity editor, the problem is when i compile the app and run it from the browser, the app just crashes due to memory issues, probably because of the hundreds of http calls.

So now i'm looking into using Asset bundles, which seems to be a built-in solution for this.

My question is: Is the "Asset Bundle" a good solution for reducing the size of my WebGl build, taking into account that i a have an assets folder with more than 700 pictures (19MB total) ?

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