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Question by Bluesharky38 · Feb 14, 2020 at 07:40 PM · playerscript.spawninggameplayadvice

Player spawning systems.

Hello, I'm currently working a robot game based off the cartoon network.com game, Dexter's Bot Brigade.

So for my game, the player would place down a robot of one of three types, sort of a rock-paper-scissors system.

What I'm wondering, is how can I create a script that spawns a random one of these types for the player to use and?

I have already set the movement for one of the objects. So how might I create a spawning system for the player to get one of the robots?

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Answer by JasonBennett · Feb 14, 2020 at 07:59 PM

Hello @Bluesharky38,

I'm happy to explain this more in depth if you need it, but roughly you just need to do the following:

 public List<GameObject> robots;
 
 Start()
 {
 
 }
 
 public GameObject ChooseRobot()
 {
     int randomNumber = Random(0, robots.Count - 1);
     return robots[randomNumber];
 }



Then go into the inspector and set your list size and assign the robot prefabs to the slot. You can call this ChooseRobot() method any time you want a random robot. You might need to cast the Random() as an int, in which case it would be

 (int)Random(0, robots.Count - 1);



Let me know if that helps or if you need further explanation.

-Jason

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avatar image Bluesharky38 · Feb 17, 2020 at 05:15 PM 0
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Okay, I think I understand.

So would I need to put this in the script for each of the robots or would I put this in like a game manager script?

Sorry, I still fairly new to unity.

Thank you again for your time :)

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