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need help with WebGL publish stall / fail
Hi
Published a WebGL project from the Unity editor; no problems there.
Clicked "Play" and got message "The first play through is recorded to add a preview of the game.". But nothing else happens after that. Blue progress indicator sits at 0%.
What am I doing wrong, or what do I need to do to solve this?
Thanks in advance.
EDIT: this is happening in Chrome browser. It works in Safari.
I have a question, @mattburnett , how can you (on the JS side after building in WebGL) go past this error: SendMessage: object Object1 does not have receiver for function moveObject
Please check out this question: https://answers.unity.com/questions/1838034/unity-webgl-unityinstancesendmessage-error-sendmes.html
are you a bot?
you have posted this response to several messages...
Answer by mattburnett · Jun 03, 2021 at 11:14 PM
This has been resolved. Posting here in case it helps someone else, later.
Rebuilt the project using a newer version of Unity (2020.1.16f)
I forgot to include a scene in the build settings. Simple mistake, but something I know better to not do.
Hope this helps.