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Question by dee7800 · Mar 29, 2020 at 12:05 AM · networkdatabasesavingsave datalan

Saving Data to Network Drive

In unity I can save data and files to:

--my C: drive (persistant path, documents folder)

--the internet (my web server, cloud service, sql (data only))

my current situation has me on a LAN and i need to save the data to a network drive so i can read and write to it when i am at a different stations.

How to save to a Network Drive? (assuming no internet and only a local network.) data vs files???

NOTE: if your response is it is not possible, then just don't respond because you are shutting down conversation for possible solutions.

Please only provide constructive responses, that work towards a solution for the given setting.

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Answer by dee7800 · Mar 30, 2020 at 05:55 AM

i found a solution on my own
working form this post
you can utilize: "using System.IO;"
then you can call the functions:
File.WriteAllText(x1,x2)
and
File.ReadAllText(x1)
Below is my c# code for unity for a test save and read back:

   ////////////////////
  // de boer shapes //
 ////////////////////
 
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using System.IO;
 
 public class test_save : MonoBehaviour{
     
     private string target="O:/test_target";
     private string f_name="my_data_test.txt";
     private string the_data=    "de boer shapes\nwas here"+"\n\n\n"+
                                 "write this data to a text file please\n"+    
                                 "save it on my network drive please\n"+ 
                                 "combine with windows and raidrive and save to the cloud please"+
                                 "\n\n\n"+"here was\nde boer shapes";
                                 
     private bool save_failure=false;
     private bool read_failure=false;
     private string read_data="";
     
     void Start(){
         Debug.Log("target: "+target);
         Debug.Log("f_name: "+f_name);
         Debug.Log("the_data: "+the_data);
         savedata2file(target, f_name, the_data);
         Debug.Log("save success: "+!save_failure);
         read_data=readfile2data(target, f_name);
         Debug.Log("read success: "+!read_failure);
         Debug.Log("read_data: "+read_data);
     }
     
     public void savedata2file(string _path, string _file_name, string _save_data){
         try{
             //create directory if needed
             if(Directory.Exists(_path)==false){
                 Directory.CreateDirectory(_path);
             }
             //save the data
             File.WriteAllText(_path+"/"+_file_name, _save_data);
         }catch(System.Exception _error){
             //save filaure
             Debug.LogError("file save failed: "+_error);
             save_failure=true;
         }
     }
     
     public string readfile2data(string _path, string _file_name){
         try{
             //return data
             return(File.ReadAllText(_path+"/"+_file_name));
         }catch(System.Exception _error){
             Debug.LogError("read file failed: "+_error);
             read_failure=true;
             //return empty string
             return("");
         }
     }
     
 }
 
   ////////////////////
  // de boer shapes //
 ////////////////////
 
 /*                                                            db              
                                                dbdbdbdbdbdbdbdbdb             
                                db  dbdb         dbdb           db             
                    db       dbdb    dbdbdbdb        dbdb        db            
     dbdbdbdbdbdbdbdb      dbdbdbdb  dbdbdbdbdb         dbdb     db            
    dbdbdb      dbdb     dbdb  dbdb  dbdb    dbdbdb        dbdbdb db           
    dbdb      dbdb      dbdb   dbdb   dbdb       dbdbdb        dbdbdb          
     db      dbdb     dbdb      dbdb  dbdb          dbdbdb        dbdb         
     db    dbdb     dbdb        dbdb   dbdb             dbdbdb                 
      dbdbdb      dbdb           dbdb  dbdb                 dbdbdb             
      dbdb      dbdb             dbdb   dbdb                    dbdbdb         
      dbdb    dbdb                dbdb  dbdb                       dbdb        
             dbdb                 dbdb   dbdb                       dbdb       
           dbdb                    dbdb  dbdb                        db        
         dbdb                      dbdb  dbdb                        dbdb      
        dbdb                       dbdb   dbdb                     dbdb        
         db                         dbdb  dbdb                   dbdb          
         dbdb                       dbdb   dbdb                dbdb            
         dbdb                        dbdb  dbdb               dbdb     db      
           dbdbdb                    dbdb   dbdb            dbdb     dbdbdb    
              dbdbdb                  dbdb  dbdb          dbdb      dbdbdb     
                  dbdbdb              dbdb  dbdb         dbdb     dbdb   db    
           dbdb      dbdbdb            dbdb  dbdb      dbdb     dbdb     db    
            dbdbdb       dbdbdb        dbdb  dbdb    dbdb      dbdb      dbdb  
            db  dbdbdb      dbdbdb     dbdb   dbdb dbdb      dbdb      dbdbdb  
             db     dbdb        dbdbdb  dbdb  dbdbdbdb     dbdbdbdbdbdbdbdb    
             db        dbdbdb      dbdbdbdb    dbdbdb     db                   
              db           dbdb        dbdbdb                                  
              dbdbdbdbdbdbdbdbdb                                               
              db                                                                */
 


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