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Question by matthew_gigante · Apr 24, 2018 at 11:52 PM · androidbuild-errorandroid buildsdkbuild settings

How to correct the errors with my android build

alt text

I haven't found any info that can help me so I'm asking here. I get the following errors:

Project 'C:\Users\Matthew\Desktop\GAMES IN PROGRESS\Devember2017\Devember 2017\Temp\StagingArea\android-libraries\MainLibProj' is missing AndroidManifest.xml file. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

UnityException: Adding Android library projects failed! UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) UnityEditor.Android.PostProcessor.Tasks.AddAndroidLibraries.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:271) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Build completed with a result of 'Failed' UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

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