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Question by jonhillman192 · Oct 04, 2016 at 09:41 PM · audiovroculus

Native Spatializer in OSX

Can anyone confirm that the Oculus Native (First Party) Audio Spatializer is not available in Unity Editor on OSX? I know the third party tools from Oculus are Windows only, but it's not clear that it should be the case that Unity's First-Party implementation should be restricted in the same way. If it is the case, then any development for GearVR or similar that wants to make use of this spatializer must be done in Windows, correct?

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