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Quest 2 image is blurrier in build than when testing in editor?
I'm noticing that when I build my VR game and load it up on my Quest 2 the image is noticeably blurrier than when I run it in the editor on the same headset. More importantly, text in the game becomes much blurrier than other text in the headset (i.e. in the dashboard) even when larger in the game. I'm new to the Quest and I'm wondering if there's something I should be doing to ensure the game is running at a proper resolution. Quality settings are defaulting to ultra in the build so I would expect it to look the same when built as it does playing through the editor. Anyone have any insight or tips that might help me get things a bit more legible?
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