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Question by
flintoHomes · Feb 14 at 10:01 AM ·
vr
How to perform a full screen blit in Single Pass Instanced rendering in XR with Transparent objects
Hi, I'm following this article in order to perform a full screen blit in VR single pass instanced rendering:
How ever, _CameraOpaqueTexture is used. How are we supposed to do a full blit including transparent objects?
I've tried setting the renderer.cameraColorTarget to a temp render texture, but it seems to break the XR compatibility.
Thank you advance for the help
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