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Toggling XR during runtime
Hello,
I am working on a multiplayer game with intent to have optional VR. I found this post about starting a build not in VR and then switching to it (although I would like to be able to do this in the engine without having to build if possible), but how would I go about having, say, a checkbox on login that a player would use to select that they want to activate VR and enter the space that way? Or not, if they don't select it. Basically, is there a parameter(s) I can modify during runtime that would activate XR when it was not already active?
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