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Question by Kurteth · Jul 03, 2020 at 03:11 PM · animationanimatoranimator controllerblend tree

How to create a chain of animations?

Forgive me I'm a total noob at this.

I recently got a set of animations that has a LOT of stuff and am having a bit of trouble implementing it without them all overriding each other.

For example, I have an Idle, a run start, a run loop, and a run end. I have been fiddling with the 2D Freeform Cartesian Blend tree tool and x and y values to try and get it to work. But, as you can imagine, the run start will stutter loop until I get close enough to the run loop, and I can't even figure out how to add the end.

Additional related question. Say I am running, is there a way in the tree blend to add "When at this part of the sprint and you press A--> go into this attack" Or is that not really supported by the tree blend and I have to do it mannually?

Basically, should I not be doing this in tree blend and just do a BUNCH of transitions in the base layer of the animator?

Thanks so much!

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