Question by
N-8-D-e-v · Jun 20, 2020 at 02:16 AM ·
animationmecanimnavmeshagentanimator controllerblend tree
Blend Trees with NavMeshAgent
This isn't something I'm currently doing, but I'm asking for the future. I'm relatively new to blend trees, so bare with me. If I have a navmesh agent, and I want it to blend different states based on its speed, is there a way I could easily do that? I know that I could make some kind of script that sensing changes in the transform.position, but I was wondering if there were other ways to go about this. Thanks in advance!
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