Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sadowlight123 · Jun 23, 2017 at 06:01 PM · touchswipeinput.touch

How to touch anywhere on screen?

Hello all, I had searched how to touch anywhere on screen and found : if(Input.GetMouseButtonDown(0)) { //Do something } I tried it and it worked fine. Then I needed to record a swipe . Followed a tutorial online and got the following script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 public enum SwipeDirection
 {
     None= 0,
     Left=1,
     Right = 2,
     Up = 4,
     Down = 8,
 }
 
 
 public class SwipeManager : MonoBehaviour {
 
     private static SwipeManager instance;
     public static SwipeManager Instance {get{return instance;}}
     public SwipeDirection Direction { set; get; }
     private Vector3 TouchPosition;
     private float SwipeResistanceX = 50f;
     private float SwipeResistanceY = 100f;
 
 
     // Use this for initialization
     void Start () {
         instance = this;
     }
     
     // Update is called once per frame
     void Update () {
 
         Direction = SwipeDirection.None;
 
         if(Input.GetMouseButtonDown(0))
         {
             TouchPosition = Input.mousePosition;
         }
         if(Input.GetMouseButtonUp(0))
         {
             Vector2 DeltaSwipe = TouchPosition - Input.mousePosition;
 
             if(Mathf.Abs(DeltaSwipe.x) > SwipeResistanceX)
             {
                 //x
                 Direction |= (DeltaSwipe.x < 0) ? SwipeDirection.Right : SwipeDirection.Left;
             }
 
             if (Mathf.Abs(DeltaSwipe.y) > SwipeResistanceY)
             {
                 //y
                 Direction |= (DeltaSwipe.y < 0) ? SwipeDirection.Up: SwipeDirection.Down;
             }
 
             
         }
 
 
 
     }
 
 
 
     public bool IsSwiping(SwipeDirection dir)
     {
         return (Direction & dir) == dir;
     }
 
 
 }

And now each time I swipe , it also does the code for the press anywhere my question is what is the right way to implement both? I already thought about delta being 0 for press anywhere but then thought that i couldn't do anything until player decides to get his finger off the screen. Please help Thanks a lot in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

85 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Swipe control for circle (Can do swipe left/right) 2 Answers

how to detect a mobile double tap, and a long press. PS. I already have swipe detected. 0 Answers

Touch input in browsers 0 Answers

Reproducing the "spin" effect of Flick Kick Football 1 Answer

How add click area? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges