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Question by siddharth3322 · Feb 02, 2016 at 04:44 PM · rotationmobiletouchmodelswipe

Touch based rotation of 3d model

I want to rotate my 3d model based on horizontal and vertical touch. So I want only x and y rotation applied into model.

But when I just swipe vertically on device then it also get z rotation as well. Here is my screenshot to give you more idea.

alt text

Here I have also attached my source code to give you more idea about problem.

 void LateUpdate ()
  {
 
   // If there are two touches on the device...
   if (Input.touchCount == 1 && GameManager.Instance.IsGameStart) {
 
    // Store currnet touch.
    Touch touch = Input.GetTouch (0);
 
    transform.RotateAround (transform.position, Vector3.up, -touch.deltaPosition.x  Time.deltaTime  15f);
    transform.RotateAround (transform.position, Vector3.right, touch.deltaPosition.y  Time.deltaTime  15f);
 
   }
 
  }


Please help me to sort out this problem.

wrongverticlerotationmodel.png (130.0 kB)
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avatar image siddharth3322 · Feb 07, 2016 at 10:02 AM 0
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Now I have some sort of improvised code but not able to stop z rotation. Here is my code :

 // Update is called once per frame
  void LateUpdate ()
  {
 
   // If there are two touches on the device...
   if (Input.touchCount == 1 && Game$$anonymous$$anager.Instance.IsGameStart) {
 
    // Store currnet touch.
    Touch touch = Input.GetTouch (0);
 
 //   transform.RotateAround (transform.position, Vector3.up, -touch.deltaPosition.x  Time.deltaTime  15f);
 //   transform.RotateAround (transform.position, Vector3.right, touch.deltaPosition.y  Time.deltaTime  15f);
 
    transform.Rotate (Vector3.up, -touch.deltaPosition.x  Time.deltaTime  10f, Space.World);
    transform.Rotate (Vector3.right, touch.deltaPosition.y  Time.deltaTime  5f, Space.World);
 
 //   transform.Rotate (Vector3.forward, 0f, Space.World);
    Vector3 objEularAngles = transform.rotation.eulerAngles;
    objEularAngles.z = 0f;
    transform.eulerAngles = objEularAngles;
      
   }
  }

Here is an image that represent what I don' t want :

alt text

In above image, globe is completely rotated in z direction. I don't want to do this.

screen-shot-2016-02-07-at-33112-pm.png (62.1 kB)

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