Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HelpMe22 · Oct 29, 2017 at 03:54 PM · gameobjectmodeltransform.translate

Model not moving when code tells it to move.

So I tried to make it so that when an int hits a specific number, it does something.

 public class ObjectSpawning : MonoBehaviour {
    
     public GameObject H1;
     public GameObject H2;
     public GameObject H3;
     
 
     int TheNumber;
     private void Start()
     {
         int TheNumber = Random.Range(1, 5);
 
         if (TheNumber == 1)
         {
             print("a");
             H1.transform.Translate(0f, 34f, 0f);
             H3.transform.Translate(0f, 34f, 0f);
 
         }
         if (TheNumber == 2)
         {
             print("b");
             H2.transform.Translate(0, 34f, 0f);
         }
         if (TheNumber == 3)
         {
             print("c");
             H1.transform.Translate(0, 34f, 0f);
             H3.transform.Translate(0f, 34f, 0f);
         }
         if (TheNumber == 4)
         {
             print("d");
             H2.transform.Translate(0, 34f, 0f);
         }
     }
     
     
 }
 
 

So H3 is a model of a pipe made in magicavoxel. But it doesn't move. The pipe is also an obj file.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tmalhassan · Oct 29, 2017 at 04:37 PM 0
Share

The Start() function runs the code only once when the script is enabled. You need to put your code in Update()function so that code runs every frame. Read more about the Execution Order of Event Function

I also suggest taking a look at Unity's official scripting tutorials.

And if you actually intend on making it move once, then you can use:

 transform.position = new Vector3(floatX, floatY, floatZ);

You already declared TheNumber here:

 int TheNumber;

There is no need to declare it again. Just remove the int from line 11:

 TheNumber = Random.Range(1, 5);

And do not forget to attach the script to an object.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

106 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make model fade out. Transparency help. 1 Answer

Script not applying to imported Blender Model 2 Answers

Which Software/Tool is used for creating Game Objects? 0 Answers

How to edit connection step of Models,Objects 0 Answers

How to change a GameObject Mesh? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges