Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by miskoma · Mar 18, 2013 at 05:49 PM · mobiledpigui label

Text appearing at different sizes on different mobile devices?

Hi,

this is my first question here:)

I am developing a mobile game and I have a guiwindow and gui label inside the window. So far I am able to do that! but as I run on htc sensation xl i get the text size as I want , but text appears too small on samsung s3 for example. I know that s3 has a higher dpi than snes xl and that must be causing the problem. So how to handle this? or if any other reason causing this? thanks:)

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image moghes · Mar 19, 2013 at 08:45 AM 0
Share

I had a question concerning this issue, check it here

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Ashkan_gc · Mar 19, 2013 at 09:09 AM

Exactly it's because of the resolution and if you want to be adapted to resolution or be resolution independent then you should either scale your GUI using a code like the one below or use text image on a plane in 3d or use a solution like NGUI for your game.

To scale current GUI for the same ratio but different resolution you can do something like this

 void OnGUI()
 {
 var temp = GUI.matrix;
 GUI.matrix = Matrix4x4.TRS(Vector3.zero,Quaternion.identity,new Vector3(MainRes.width/Screen.width,MainRes.height/Screen.height,1));
 GUI.Label();
 //some other gui code that you have
 GUI.matrix = temp;
 }

For different ratios you should either scale based on width or height, height is prefered most of the times.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Scaling problem for mobile 0 Answers

Standard Mobile Joysticks are locking up. 0 Answers

accelerometer speed 1 Answer

How do I get Unity to stop making changes to AndroidManifest.xml? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges