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Question by WindicaGames · Nov 22, 2020 at 06:25 PM · transformbullettransform.translate

Bullet go random directions

Hello Everyone ! I have a little problem in my game with distance attacks. I wrote a code where my character can shot bullets, everything looks okay for me, but after spawn them, they do random stuff. One time they go forward(like they should go - it sometimes happens when i stay in same place for a while), next time they flying around without any sense etc.

i added rigidbody to object(sphere).

There is my code in character script : Quaternion rot = transform.rotation; rot.x = 0f; rot.z = 0f;

             if (bullets > 0) 
             {
                 Object[] bulletsTab = new Object[nrOfBullets];
                 for (int i = 0; i < bullets; i++)
                 {
                     bulletsTab[i] = Instantiate(Resources.Load("Bullet"), new Vector3(transform.position.x, transform.position.y + bulletYpossition, transform.position.z), rot);
                     Destroy(bulletsTab[i], 3f);
                     impacted = true;
                 }
             }

and there is code for bullet script :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Bullet : MonoBehaviour
 {
     public float speed;
     public int damage;
 
     void Start()
     {
     
     }
 
     void Update()
     {
         transform.Translate(Vector3.forward * speed * Time.deltaTime);
     }
 
     void OnTriggerEnter(Collider other)
     {
         if (other.tag == "Enemy")
         {
             other.GetComponent<Mob>().getHit(damage);
             Destroy(gameObject);
         }
     }
 
 }
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Answer by WindicaGames · Nov 23, 2020 at 03:10 PM

Finally ! I find the answer. I forgot to put "is Trigger" to Object Bullet to true statment :)

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