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Question by DevFlako · Oct 16, 2020 at 04:23 AM · transform.translate

Exact Smooth Movement with transform.Translate

So I am very new to C# and I'm trying to make a smooth transition from aiming down sights to not aiming them down and vice versa, instead of it just teleporting there. Here's the code:

 using System.Collections;
 using System.Collections.Generic;
 using System.Diagnostics;
 using System.Threading;
 using UnityEngine;
 
 public class gunScript : MonoBehaviour
 {
     bool isMouse2Down;
     bool isMouse2Up;
 
     // 0, -0.522, 1.217 ADS Coords
     // 0.744, -0.75899, 1.217 default coords
 
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         isMouse2Down = Input.GetKeyDown(KeyCode.Mouse1);
         isMouse2Up = Input.GetKeyUp(KeyCode.Mouse1);
 
         if (isMouse2Down)
         {
             transform.Translate(-0.744f, 0.23699f, 0f);
         }
         else if (isMouse2Up)
         {
             transform.Translate(0.744f, -0.23699f, 0f);
         }
     }
 }
 
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Answer by Ady_M · Oct 16, 2020 at 04:59 AM

Try using Vector3.MoveTowards()
https://docs.unity3d.com/ScriptReference/Vector3.MoveTowards.html

And Vector3.Distance() to check when the desired position has been reached.

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