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Question by robertbalassan · Sep 26, 2018 at 02:03 PM · resolutionscalemobile devicesscaledowndpi

Target DPI for android

Hey, I am trying to implement quality settings for a game you will soon see in android I hope. The problem is that the game really looks badass for a mobile device... yet I managed to optimize the hell out of it and make it run even on a J5 in low quality.


I would like to go even more and implement an even lower quality for it, to make it playable on even more devices. For this matter, the unity quality settings don't really provide more options to lower it so I would have to implement resolution down scaling and make the game look like crap, but it is something I want to have in the lowest setting possible.


To do the thing I mentioned above, I checked the fixed DPI , so I get access to :

 QualitySettings.resolutionScalingFixedDPIFactor = 0.7f;

So... Unity is asking me for a target DPI value... I tried playing a little bit with it, but this thing is not part of my knowledge yet.

Following this I surely have a few questions to ask:


1) What value is a good pick for target DPI and what scaling fixed factor would really help in achieving more fps in low end devices?


2) How do you know if your game is well optimized if you don't really have access to many low end android phones?


3) Can you suggest another topic here on on some other website that could help me understand those screen resolution things? (related to how unity calculates them would be better)


Please help me.. I could play with it until it fits I suppose, but I have to understand it and be able to control this value.

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