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Question by xxchester · Jun 08, 2021 at 12:29 AM · physicsphysics 2d

Physics scenes copy all colliders etc from main scene

Hello, I am trying to use physic scenes to perform some simulations outside of the main scene. That being said, I need all of the colliders from the main scene in the physics scenes. What is the easiest way to create a physics scene with all of the existing colliders from another scene? Do I have to loop through everything, use SceneManager.MoveGameObjectToScene(...) for every object then move them back at the end of the simulation? This doesn't seem scalable.

Thanks.

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